The following placeable actors are used to set up maps for Jailbreak.
Jailbreak Actors
- JBInfoJail
- JBInfoJail actors mark jails in a map and take care of triggering release doors and custom execution methods. Just place them in an area zoned off from the rest of the map by zone portals, and you have a simple jail.
- Listed in the actor tree under Actor >> Info.
- For more information on adding release switches, jail doors and custom execution methods, see Jail and Release.
- JBCamera
- JBCamera actors mark spots players can view from. You can either attach them to a trigger to create on-demand surveillance cameras (in jails, for instance, to keep the inmates entertained), or attach them to a JBInfoJail actor to make cameras automatically activated during the execution sequence.
- JBPanorama
- JBPanorama actors are used to add a scoreboard minimap to a map.
- Listed in the actor tree under Actor >> Keypoint.
- For more information on adding scoreboard minimaps, see JBPanorama.
- JBInfoArena
- JBInfoArena actors are used to set up arenas in a map (optional). An arena is a small deathmatch-like area in a map where two jailed players from opposing teams can fight for their freedom – the surviving player is set free, the losing player sent back to jail.
- Listed in the actor tree under Actor >> Info.
- For more information on setting up an arena, see Arena.
JBToolbox Actors
- JBEmitterClientTriggerable
- Emitters don't get correctly triggered in online games. Use this actor instead.
- JBExecutionBasic
JBExecutionBurning
JBExecutionDepressurize
JBExecutionLightning
JBExecutionSkeletize - Several execution methods for custom execution sequences, doing various grisly things with the captured players.
- JBGameObjectiveTouchable
- An objective that works like a TeamTrigger. Very convenient for setting up release switches with all of a GameObjective's advanced features.
- JBGameObjectiveSwitch
- as above, but provides the Jailbreak standard release switch appearance: a rotating key on a base.
- JBMaterialTrigger
- When triggered or untriggered this actor triggers or resets materials.
- JBMonsterSpawner
- Called by Trigger, this actor spawn monster.
- Listed in the actor tree under Actor.
- JBProjectileSpawner
- Called by Trigger, this actor spawn projectile.
- Listed in the actor tree under Actor.
- JBTriggerTimed
- An actor that periodically fires a given event. Useful for triggering JBInfoArena actors.
- Listed in the actor tree under Actor >> Triggers.
- For more information on setting up an arena, see Arena.
- JBVolumeBlockTransloc
- Destroys the tranlocator puck on entry.
- JBVolumeTunnelExit
- Allows players to crouch off of human ladders and out of low tunnels.
- JBVolumeFallingBots
- Makes bots fall if they are standing on a mover. Use for trapdoor-style executions.
Other Useful Actors
- UnrealScriptedSequence
- Lets you set up defense points for bots and give freelancing bots specific orders what to do.
- ASVehicleFactory_SentinelCeiling_Proj
- A fully animated projectile-firing ceiling sentinel cannon designed for use in Jailbreak execution sequences.