(Internal) Actor >> Info >> LocalMessage >> JBLocalMessage
Takes care of Jailbreak in-game messages. See Implementation for implementation details.
Localization
General
- string TextTeamCaptured[2]
- Team was captured.
- string TextTeamReleased[2]
- Team was released by an unknown entity.
- string TextTeamReleasedBy[2]
- Team was released by a certain player. The placeholder %player% is substituted by the releaser's name.
- string TextTeamStalemate
- Both teams were captured at the same time. Both teams are going to be respawned; no score.
Arena
Arena messages support the following placeholders:
- %teammate% is replaced by the name of the local player's teammate, or by the local player's own name if the message refers to him/herself.
- %enemy% is replaced by the name of the local player's enemy referred to by the message.
- %winner% is replaced by the name of the arena match's winner.
- %loser% is replaced by the name of the arena match's loser.
The placeholders %winner% and %loser% only have meaningful values in the TextArenaEnd message group.
- string TextArenaCountdown[3]
- Arena countdown from 3 down to 1. Sent only to the combatants.
- string TextArenaStartCombatant
string TextArenaStartOther - Arena match has started. Sent to the combatants or all other players, respectively.
- string TextArenaCancelCombatant
string TextArenaCancelOther - Arena match has been cancelled before it started. Sent to the combatants or all other players, respectively.
- string TextArenaTieCombatant
string TextArenaTieOther - Arena match has been tied. Sent to the combatants or all other players, respectively.
- string TextArenaEndWinner
string TextArenaEndLoser
string TextArenaEndOther - Arena match has ended with one player's victory. Sent to the winner, the loser or all other players, respectively.
Subclasses