Actor >> Trigger >> JBExecution >> JBExecutionDepressurize
Kills players by depressurizing them.
Relevant Properties
See JBExecution for more relevant properties.
- (JBExecutionDepressurize) sound DepressurizeAmbientSound
- The ambient sound of this actor during the depressurization.
- (JBExecutionDepressurize) float DepressurizeTime
- The delay before player explosion.
- (JBExecutionDepressurize) vector DepressurizeToFog
- The for color when the DepressurizeTime was reached. (imaginate the structure X, Y, Z like a color structure R, G, B).
- (JBExecutionDepressurize) float DepressurizeToFogScale
- More this number are small, more the flash are thick.
- (JBExecutionDepressurize) float DepressurizeToHeadScale
- The head scale when the DepressurizeTime was reached.
- (JBExecutionDepressurize) float DepressurizeStartFogScale
- More this number are big, more the final fog length are short.