[Home]

Jailbreak Developer Network: JBExecution


Actor >> Triggers >> JBExecution (abstract)

Base class for various custom execution methods.

To give a jail an execution method, just place one of these actors anywhere in your map and set the relevant JBInfoJail actor's EventExecutionCommit event to trigger it.

Relevant Properties

(JBExecution) (DispatchExecution) bool bUseDispatch
If set to True, kills players one after another instead of all at once.
(JBExecution) (DispatchExecution) float MaxExecutionInterval
When bUseDispatch is enabled, specifies the maximum delay before the next jailed player is executed.
(JBExecution) (DispatchExecution) float MinExecutionInterval
When bUseDispatch is enabled, specifies the minimum delay before the next jailed player is executed.

New in Jailbreak 2004c

TagAttachJail
Determines which tag name is used to match with the EventExecutionCommit of a JBInfoJail. (If no match is found, then this actor attaches itself to the jail it is in. If it's not in a jail, a script warning will be issued.)
  • If set to 'Auto' (the default), then Tag will be used, ie match this actor's Tag with one or more JBInfoJail's EventExecutionCommit.
  • If set to any other value, then the value is used, ie match this actor's TagAttachJail with one or more JBInfoJail's EventExecutionCommit. This allows a more complex chain of events from the JBInfoJail to the Execution actor, since the Tag value can trigger something else.

Subclasses