Actor >> Triggers >> JBExecution (abstract)
Base class for various custom execution methods.
To give a jail an execution method, just place one of these actors anywhere in your map and set the relevant JBInfoJail actor's EventExecutionCommit event to trigger it.
Relevant Properties
- (JBExecution) (DispatchExecution) bool bUseDispatch
- If set to True, kills players one after another instead of all at once.
- (JBExecution) (DispatchExecution) float MaxExecutionInterval
- When bUseDispatch is enabled, specifies the maximum delay before the next jailed player is executed.
- (JBExecution) (DispatchExecution) float MinExecutionInterval
- When bUseDispatch is enabled, specifies the minimum delay before the next jailed player is executed.
New in Jailbreak 2004c
- TagAttachJail
- Determines which tag name is used to match with the EventExecutionCommit of a JBInfoJail. (If no match is found, then this actor attaches itself to the jail it is in. If it's not in a jail, a script warning will be issued.)
- If set to 'Auto' (the default), then Tag will be used, ie match this actor's Tag with one or more JBInfoJail's EventExecutionCommit.
- If set to any other value, then the value is used, ie match this actor's TagAttachJail with one or more JBInfoJail's EventExecutionCommit. This allows a more complex chain of events from the JBInfoJail to the Execution actor, since the Tag value can trigger something else.
Subclasses