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Jailbreak Developer Network: JBCamController


Object >> JBCamController

Controls movement of a JBCamera actor.

Added to a camera as an editinline object in the CamController property. This is similar to adding ParticleEmitters to an Emitter object – see Add an Inline Object for basic instructions.

Relevant Properties

The bIgnore... properties limit which players are taken into consideration for auto-switching in camera arrays and player tracking (see JBCamControllerTracking). They don't actually hide players from the camera view though.

(JBCamController) bool bIgnoreOutsideCollision
Ignores players outside the collision cylinder of the JBCamera actor. You can use ActorsRadii View in UnrealEd's viewport title bar right-click menu to see the camera's collision cylinder.
(JBCamController) bool bIgnorePlayersFree
(JBCamController) bool bIgnorePlayersInArena
(JBCamController) bool bIgnorePlayersInJail
Ignore free players, players in the arena or players in jail, respectively.
(JBCamController) bool bIgnoreTeamRed
(JBCamController) bool bIgnoreTeamBlue
Ignore players on the red or blue team, respectively.
(JBCamController) float RatingFactor
Modifies the internal rating value used by the camera array to determine the currently "best" camera players are auto-switched to. The default value of 1.0 leaves the rating unaffected; a value of 0.0 means that this camera will never be auto-switched to. Any other value specifies a relative weighing of this camera.

Subclasses